Life Imitates Video Games
I am happy to see yet more proof that design can touch someone's heart, as evidenced by this little sculpture. Creators of the Katamari video game series will be pleased to see their work painstakingly recreated in the real world by Jennie Maneri using items found in dollhouse supply stores, hobby shops, and other items she hand made. For those that don't know, the Katamari series is based around a little alien prince that gets sent to earth by his demanding father to collect things using a small sticky ball. During game play, you are the prince, and you roll your sticky ball around collecting things that range from small thumbtacks to entire planets. It's incredibly fun, and incredibly cute, spawning many Katamari fanatics across the globe. In terms of video game culture, this game has definitely made a huge mark. One of the key features to Katamari's widespread success is that it's very easy to learn — yielding a relatively wide fan base— yet it takes much skill and practice to master. Jennie's "real-fake katamari" is testament to the creators' success in creating a cultural moment that goes beyond game play itself.
P.S. The little prince you see poking out in the first shot was made by our own Josh Hester!


































He brought to our attention the nebulous thought of brand allegiance. It’s not the idea that’s so fuzzy, the committment to a brand, but where it originates. Really, where does it come from? Milton mentioned ketsup as an example. If you use Heinz catsup as a child, you end up using Heinz katsup you’re whole life. Hell, my last hame is Hunt and I always used Heinz katsup. Needless to say the condiment example is my childhood carryover to a T.




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